Ascent is a virtual reality multi-player interactive experience. The game simulates the rock climbing activity; players will be placed on separate cliffs and will have to share climbing tools in order to ascend to the top.

Ascent VR is a contemplative climbing experience in virtual reality that, like a vertical zen garden, is a meditation on physicality, journeys, and the space around you. Developed in collaboration with my peers at Harvard, MIT, and the Berklee College of Music, Ascent VR is a brief morsel of virtual-physical exploration. A snippet of serenity in cyberspace. A virtual haiku.

The game's spatial music reacts to the player's progress and cooperation level. The game's reverberation system uses real-time raytracing in order to accurately simulate the virtual world's acoustic properties

Team

Daniel Dangond - Programming + Interactivity
Nicolas Oueijan - 3D + Environment
Luis Zanforlin - Music + Sound
Zhi Zheng - Additional Help

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Spatial Audio Lab